To clarify what I said earlier about "use all means available". No use of wanderer spells, you may still sell them Remember to mod it back to 70 after completing training. Perhaps easiest way is to modify config/spells.txt and modify spell_fire_arrow damage to 1400. Completing training session in Debir start is very hard without luck, feel free to use cheats there. No losses challenge, meaning no single unit lost on any fight, including Mage's tower fights. Impossible difficulty of course as settings are modified only for it. Nameless "ghost ship" is now much stronger Purpose of following is to make Asmadeo less powerful on mid game but still strong on late gameĪsmadeo attack and defence levelup experience requirements modified and more levels availableĪsmadeo gets more attack, defence, damage and health from levelupĪsmadeo released bonus is now 20% (was 15%)Īsmadeo now requires 4 skill levelups instead of 3 to get new levelĪmelie skill tree rune costs modified, some (previously useless because too expensive) early skills are very cheap, some other costs are different tooĪmelie medal requirements slightly modified Some other dragon other abilities also got boost (crushing blow, treasure searcher etc) Pet dragon useless abilities (Dragon dive etc) got major boost. Legendary Phoenix, Rune Mage and King Harl leadership upped a bit Modified Leadtable: Enemy troops are generally bit stronger, late enemies much stronger Modified exp table: Experience requirements for next level are not so linear now Pet dragon experience divisor lowered to 6.0 (from 6.2) Slightly less k_lead (=leadership from banners)Įxperience divisor upped to 22 (was 18.0)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |